High velocity teams ship frequently, which allows them to learn, iterate and improve at low cost and high speed. So what?īut velocity is not just an output - it is a weapon. In one sense, this is a lagging indicator: high-functioning teams are more productive than teams that have issues. Many experienced investors agree that one of the best predictors of startup success is velocity : the speed at which a company ships new features, products or services. Many funds are raising less than they planned and taking longer to do it, while also dealing with the hangover of deploying too aggressively over the past couple of years.įor more on the VC vibe shift, I recommend this thread: This approach is riskier than it used to be, because it’s not just founders that have to fundraise - VCs do too, and they are having a much harder time of it today. Many seed-stage studio pitches assume that there will be at least one more round of funding before they get to market. In gaming startups, this is not always the case. In other industries - SaaS for instance - it is expected that a startup will use its first round of funding to get an early version of their product in front of customers, and use this traction to raise the next round (also true of mobile gaming). One quirk of gaming VC is that it’s possible for a studio to raise multiple rounds of funding before shipping. ![]() ![]() Public markets were the first to react, but the consequences are now working their way through the rest of the gaming ecosystem.
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